Holiday Inn Business Travler

 

Holiday Inn Business Traveler for iOS

This app aimed to allow business travelers an effective way to communicate while traveling in groups or alone. I made the research and interaction patterns for this app. 

 
Our Team was a highly independent and self-motivated group of designers. This allowed me to primarily focus on the Research and Interaction design.

Our Team was a highly independent and self-motivated group of designers. This allowed me to focus primarily on Research and Interaction design.

 
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Research

 
 

User Interviews

I created the questionnaire that our design team used to conduct interviews. 

I spoke with five business travelers who gave us insight into what they have experienced when traveling for business.

 
 

Gregg's Interview

Nancy's Interview

 

Kim & Peggy's Interview

Above are a few of the answers from user interviews that influenced our design the most.

 

 
 

Surveys

While recruiting for user interviews, I had some issues finding users that traveled for business in groups. However, I built momentum by finding people to interview with survey results.

I created the questions for the survey as well. This allows us to see if there was a demand for a group travel app or if single business travelers needed to be addressed more. I found the trend towards single business travelers who often meet up with colleagues when they arrive but mostly travel on their own.

Survey Response - Group Travel

 

 
 

Personas

I created these personas based on user interviews, the information I collected from the surveys, and external research.

These personas guided the direction of the project.

Final Primary Persona

Final Secondary Persona

 
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Planning & Design

 
 

User Journey

After I had brought all of our research together, I created the user journey with input from my teammates. I combined the Personas, Scenarios, and User Flow to create the User Journey.

This User Journey maps out the primary user paths we focused on building out for this project.

User Journey

 

 
 
 
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First Draft

Delay Notification

This interaction pattern came out of user research; one of the interviewees told me a story about one time he couldn't reach the hotel while flying to let them know of a delay, and his room was sold to someone else.

This fit with our Persona, Greg. He is looking for new ways to communicate more efficiently using technology.

This provides easy access to contact the hotel, letting them know you are: running latewant to cancel your reservation or give them a call.

This button is most easily accessible on the screen's lower right-hand side, allowing user freedom.

 
 

 
 

Icon Iteration

The button icons for the main navigation bar were not all the same design and didn't express their functionality as well as they could.

I decided to change the three middle icons and keep the other two as they all fit the flat design we had agreed on. Go back to nounproject.com  found these options, which the design and made function more apparent.

 
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Testing

 
 

Usability Testing

Three different formats I tested with:

  •     Online prototyping with Invision and Zoom

  •     In-person with the Invision app(pictured here)

  •     In-person with the Invision website

The best results were with in-person testing using the InVision app. The users used the app more naturally and seemed to relate to the scenarios easier this way too.

The language for the Notify Hotel button should be changed to Contact Hotel, as users were confused by the wording.

Usability In Person test with the InVision app

 
This would be a very useful app for travel. It’s so simple and easy to use.
— Usability Test Participant
 

 
 

Wrapping up

Future Iterations:

A few of the features I would like to add to this design later include an interface to find Public Transportation, to build out Request a Service, and the Past Stays options. These features would help round out the app’s experience for users.